dolphin dude III

dolphin dude III

one of my favourite little Gleep-Glops is getting shipped off today :}

one of my favourite little Gleep-Glops is getting shipped off today :}

a funny and relatable comic

a funny and relatable comic

i’ve been flirting with  a forest

i’ve been flirting with a forest

this is a strange dolphin dude only account now

this is a strange dolphin dude only account now

saw a piece of trash on the road that looked like it was the head of some strange dolphin dude

saw a piece of trash on the road that looked like it was the head of some strange dolphin dude

the wizard chills in his fresh kicks

the wizard chills in his fresh kicks

King of Gleep-Glops ‘98

King of Gleep-Glops ‘98

just sayin

just sayin

a crystal wizard casts a spell

a crystal wizard casts a spell

after i gave away my copy straight away years ago, it’s nice to see an old friend

after i gave away my copy straight away years ago, it’s nice to see an old friend

ruckawriter:

worldoflis:

girldwarf:

Deconstructing Masculinity & Manhood with Michael Kimmel @ Dartmouth College

YAAAAEEESSSSSSS

You know what I like, and feel is so important? That he doesn’t say “Men thinks those are THEIR positions”. He says “We think those are OUR positions.”

As a male feminist, he still doesn’t exclude himself from the group of men.

Damn.

Well said.

seibei:

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble."this is an old image…"
"I’m not happy with that one…""this is just a sketch…"
"I did this really quickly…""there is better stuff on later pages…"It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

As a lifelong self deprecator, I’m trying this and really enjoying it so far!

seibei:

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

"this is an old image…"

"I’m not happy with that one…"

"this is just a sketch…"

"I did this really quickly…"

"there is better stuff on later pages…"

It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

As a lifelong self deprecator, I’m trying this and really enjoying it so far!

'Camouflage Wizard' is one of 5 originals now available in my online shop! 
http://choplogik.bigcartel.com/

'Camouflage Wizard' is one of 5 originals now available in my online shop! 

http://choplogik.bigcartel.com/

ruby wizard. going to put this & other new originals in my bigcartel store later today.

ruby wizard. going to put this & other new originals in my bigcartel store later today.